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        <title>Vfx - Tag - RustyCruise Labs</title>
        <link>https://rustycruiselabs.github.io/tags/vfx/</link>
        <description>Vfx - Tag - RustyCruise Labs</description>
        <generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 30 Nov 2024 00:00:00 &#43;0000</lastBuildDate><atom:link href="https://rustycruiselabs.github.io/tags/vfx/" rel="self" type="application/rss+xml" /><item>
    <title>Devlog #5 - How to create Ring Texture With Outer Glow using Krita</title>
    <link>https://rustycruiselabs.github.io/devlogs/generic/2024-11-30-krita-creating-ring-with-outer-glow/</link>
    <pubDate>Sat, 30 Nov 2024 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/generic/2024-11-30-krita-creating-ring-with-outer-glow/</guid>
    <description><![CDATA[<h2 id="getting-started" class="headerLink">
    <a href="#getting-started" class="header-mark"></a>Getting Started</h2><p>To create a ring with outer glow in Krita, these are the steps</p>
<h3 id="1-create-a-new-document" class="headerLink">
    <a href="#1-create-a-new-document" class="header-mark"></a>1 Create a new document</h3><p>The document should have the following settings</p>
<ul>
<li>Width: 1024px</li>
<li>Height: 1024px</li>
<li>Resolution: 75pxi</li>
<li>Background Canvas: Black</li>
</ul>
<h3 id="2-create-new-vector-layer" class="headerLink">
    <a href="#2-create-new-vector-layer" class="header-mark"></a>2 Create New Vector Layer</h3><a class="lightgallery" href="/devlogs/generic/2024-11-30-krita-creating-ring-with-outer-glow/images/new_vector_layer.png" title="" data-thumbnail="/devlogs/generic/2024-11-30-krita-creating-ring-with-outer-glow/images/new_vector_layer.png"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/generic/2024-11-30-krita-creating-ring-with-outer-glow/images/new_vector_layer.png    height="360" width="360"></a>
<ul>
<li>Under the layer settings, create a new vector layer</li>
</ul>
<h3 id="3-draw-a-circle-on-the-vector-layer" class="headerLink">
    <a href="#3-draw-a-circle-on-the-vector-layer" class="header-mark"></a>3 Draw a Circle on the Vector Layer</h3><a class="lightgallery" href="/devlogs/generic/2024-11-30-krita-creating-ring-with-outer-glow/images/draw_circle.png" title="" data-thumbnail="/devlogs/generic/2024-11-30-krita-creating-ring-with-outer-glow/images/draw_circle.png"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/generic/2024-11-30-krita-creating-ring-with-outer-glow/images/draw_circle.png    height="485" width="577"></a>
<ul>
<li>Select the Ellipse Tool</li>
<li>Select White Color</li>
<li>Select Brush Size of 15px</li>
<li>Draw the circle (click + Shift + click)</li>
<li>Press <strong>Ctrl + T</strong> and click on the circle to move/resize it</li>
</ul>
<h3 id="4-center-the-circle" class="headerLink">
    <a href="#4-center-the-circle" class="header-mark"></a>4 Center the Circle</h3><p>Start by creating the guides for the background canvas as shown below.</p>]]></description>
</item><item>
    <title>Devlog #3 - Creating Wrap Around Textures for VFX in Krita</title>
    <link>https://rustycruiselabs.github.io/devlogs/generic/2024-11-10-krita-creating-wrap-around-textures-for-vfx/</link>
    <pubDate>Sun, 10 Nov 2024 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/generic/2024-11-10-krita-creating-wrap-around-textures-for-vfx/</guid>
    <description><![CDATA[<h2 id="intro" class="headerLink">
    <a href="#intro" class="header-mark"></a>Intro</h2><p>Quick Refresher on how to create wrap around textures in Krita like the one below.</p>
<h2 id="getting-started" class="headerLink">
    <a href="#getting-started" class="header-mark"></a>Getting Started</h2><h3 id="step-1-create-a-new-document" class="headerLink">
    <a href="#step-1-create-a-new-document" class="header-mark"></a>Step 1: Create a New Document</h3><figure><a class="lightgallery" href="/devlogs/generic/2024-11-10-krita-creating-wrap-around-textures-for-vfx/images/create-new-document.png" title="" data-thumbnail="/devlogs/generic/2024-11-10-krita-creating-wrap-around-textures-for-vfx/images/create-new-document.png" data-sub-html="<h2>Krita - New Document</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/generic/2024-11-10-krita-creating-wrap-around-textures-for-vfx/images/create-new-document.png    height="284" width="565"></a><figcaption class="image-caption">Krita - New Document</figcaption>
    </figure>
<p>Start by creating a new document (width = 1024px, height = 1024px, resolution = 75 pxi). After creating the document, ensure that you have 2 layers (1 black background layer and 1 paint layer) as shown in diagram below.</p>]]></description>
</item><item>
    <title>Devlog #2 - How to create a Smoke Cloud for VFX using Blender</title>
    <link>https://rustycruiselabs.github.io/devlogs/generic/2024-10-31-blender-smoke-cloud/</link>
    <pubDate>Thu, 31 Oct 2024 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/generic/2024-10-31-blender-smoke-cloud/</guid>
    <description><![CDATA[<p><img class="tw-inline" loading="lazy" src=https://rustycruiselabs.github.io/devlogs/generic/2024-10-31-blender-smoke-cloud/images/smokecloud.png   alt="Smoke Cloud" height="420" width="667"></p>
<p>Note: This is written with the assumption that you are somewhat familiar with Blender</p>
<h2 id="modeling" class="headerLink">
    <a href="#modeling" class="header-mark"></a>Modeling</h2><p>In Modeling Window, create the smoke cloud with the following steps:</p>
<ol>
<li>use <strong>Shift A</strong> &ndash;&gt; create a Ico sphere &ndash;&gt; <strong>set the subdivisions to 1</strong></li>
<li>Add a <strong>subdivision modifier</strong> to the Ico sphere to make it rounder</li>
<li><strong>Shift + D</strong> to duplicate the ico sphere to create a cloud shape by moving the shapes around with <strong>G</strong></li>
<li>Once you have the shape you want, select all the ico spheres, and <strong>Ctrl + J</strong> to join the mesh together
<ul>
<li>rename the object to <strong>SmokeSphere</strong></li>
<li><em>Note: if you want to edit, go to Edit Mode, and with vertex select mode, click on a vertex and press <strong>L</strong> and then <strong>G</strong> to move the object, to adjust the shape to your liking</em></li>
</ul>
</li>
<li>Add a <strong>remesh modifier</strong> to smooth the shape
<ul>
<li>Use <strong>Voxel</strong></li>
<li>Voxel Size = <strong>0.2</strong></li>
<li>Adaptivity = <strong>0</strong></li>
</ul>
</li>
<li>Apply the modifiers in order &ndash;&gt; <strong>subdivision</strong> &ndash;&gt; <strong>remesh</strong> so that we can edit the UVs</li>
<li>In Object mode, select the object and <strong>Ctrl + A</strong> to apply all the transform</li>
</ol>
<h2 id="uv-map" class="headerLink">
    <a href="#uv-map" class="header-mark"></a>UV Map</h2><p>In UV Editing Window, create the uv map with the following steps:</p>]]></description>
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