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        <title>Monetization - Tag - RustyCruise Labs</title>
        <link>https://rustycruiselabs.github.io/tags/monetization/</link>
        <description>Monetization - Tag - RustyCruise Labs</description>
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    <title>Devlog #9 - Mobile Game Monetization</title>
    <link>https://rustycruiselabs.github.io/devlogs/generic/2025-06-28-mobile-game_monetization/</link>
    <pubDate>Sat, 28 Jun 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
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<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p>As much as we love making games, we still need to sustain ourselves. That’s why monetization is a crucial part of our development process — it allows us to keep creating while making our games accessible to players.</p>
<p>For mobile games, we’re currently experimenting with a <strong>freemium model</strong>, combining <strong>advertisements (Ads)</strong> and <strong>in-app purchases (IAPs)</strong> as our primary monetization strategies.</p>]]></description>
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