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        <title>Devlog - Tag - RustyCruise Labs</title>
        <link>https://rustycruiselabs.github.io/tags/devlog/</link>
        <description>Devlog - Tag - RustyCruise Labs</description>
        <generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 16 May 2026 00:00:00 &#43;0000</lastBuildDate><atom:link href="https://rustycruiselabs.github.io/tags/devlog/" rel="self" type="application/rss+xml" /><item>
    <title>Devlog #2 - Shared Events and Multi Days Events Feature</title>
    <link>https://rustycruiselabs.github.io/devlogs/renji/2026-05-16-renji-shared-events/</link>
    <pubDate>Sat, 16 May 2026 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/renji/2026-05-16-renji-shared-events/</guid>
    <description><![CDATA[<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p>Received some feedback that events are quite limited&hellip; So here are some updates!</p>
<h3 id="feature-1-shared-events" class="headerLink">
    <a href="#feature-1-shared-events" class="header-mark"></a>Feature 1: Shared Events</h3><figure><a class="lightgallery" href="/devlogs/renji/2026-05-16-renji-shared-events/images/multi_persona_event.png" title="" data-thumbnail="/devlogs/renji/2026-05-16-renji-shared-events/images/multi_persona_event.png" data-sub-html="<h2>Adding multiple persona to 1 event</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/renji/2026-05-16-renji-shared-events/images/multi_persona_event.png    height="451" width="582"></a><figcaption class="image-caption">Adding multiple persona to 1 event</figcaption>
    </figure>
<p>Some events, such as attending an overseas conference, could be an event that multiple people are attending. Hence, instead of creating one event per persona, it makes more sense to allow user to add multiple persona for events.</p>
<h3 id="feature-2-multi-day-events" class="headerLink">
    <a href="#feature-2-multi-day-events" class="header-mark"></a>Feature 2: Multi Day Events</h3><figure><a class="lightgallery" href="/devlogs/renji/2026-05-16-renji-shared-events/images/multi_day_event.gif" title="" data-thumbnail="/devlogs/renji/2026-05-16-renji-shared-events/images/multi_day_event.gif" data-sub-html="<h2>Having a start and end date for events</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/renji/2026-05-16-renji-shared-events/images/multi_day_event.gif    height="853" width="480"></a><figcaption class="image-caption">Having a start and end date for events</figcaption>
    </figure>
<p>Following the overseas conference idea, events can be more than one day. That was something I overlooked prior and have added it in this version.</p>]]></description>
</item><item>
    <title>Devlog #1 - Renji - People Notebook Available on Mobile Platforms</title>
    <link>https://rustycruiselabs.github.io/devlogs/renji/2026-05-04-renji-mobile-release/</link>
    <pubDate>Mon, 04 May 2026 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/renji/2026-05-04-renji-mobile-release/</guid>
    <description><![CDATA[<figure><a class="lightgallery" href="/devlogs/renji/2026-05-04-renji-mobile-release/images/feature_graphic.png" title="" data-thumbnail="/devlogs/renji/2026-05-04-renji-mobile-release/images/feature_graphic.png" data-sub-html="<h2>Personal journal for recording all your interactions with people</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/renji/2026-05-04-renji-mobile-release/images/feature_graphic.png    height="350" width="700"></a><figcaption class="image-caption">Personal journal for recording all your interactions with people</figcaption>
    </figure>
<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p>I started working as a team lead and realized that there were so many things going on that I had to keep track of. Being the goldfish, I couldn&rsquo;t remember alot of things&hellip; One particular thing that was important for me as the team lead was the status of my team members.</p>]]></description>
</item><item>
    <title>Devlog #1 - Solo Development #10 Game Jam (Countdown) Results</title>
    <link>https://rustycruiselabs.github.io/devlogs/blast-to-zero/2026-01-13-game-jam-results/</link>
    <pubDate>Tue, 13 Jan 2026 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/blast-to-zero/2026-01-13-game-jam-results/</guid>
    <description><![CDATA[<div><iframe 
        frameborder="0" 
        src="https://itch.io/embed/4174052" 
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            <a href="https://rustycruiselabs.itch.io/blast-to-zero">Blast To Zero by RustyCruise Labs</a>
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<h2 id="my-results" class="headerLink">
    <a href="#my-results" class="header-mark"></a>My Results?</h2><figure><a class="lightgallery" href="/devlogs/blast-to-zero/2026-01-13-game-jam-results/images/results_screenshot.png" title="" data-thumbnail="/devlogs/blast-to-zero/2026-01-13-game-jam-results/images/results_screenshot.png" data-sub-html="<h2>Final Results for my submission</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/blast-to-zero/2026-01-13-game-jam-results/images/results_screenshot.png    height="772" width="649"></a><figcaption class="image-caption">Final Results for my submission</figcaption>
    </figure>
<p>The results are out! Overall, my game ranked <strong>16 out of 103 entries</strong>. Out of all my game jams so far, it seems that I have better reviews in terms of game play, which makes me motivated to continue this game development. The gameplay score was around <strong>3.6</strong> which is probably due to the poor execution in <strong>game feel</strong>, especially in the <strong>lack of target indicators / mini map</strong> which led to players finding it hard to navigate the game.</p>]]></description>
</item><item>
    <title>Devlog #1 - Rough Track&#39;s MVP Release</title>
    <link>https://rustycruiselabs.github.io/devlogs/roughtrack/2025-10-29-rough-track-mvp-release/</link>
    <pubDate>Wed, 29 Oct 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/roughtrack/2025-10-29-rough-track-mvp-release/</guid>
    <description><![CDATA[<figure><a class="lightgallery" href="/devlogs/roughtrack/2025-10-29-rough-track-mvp-release/images/feature_graphic.png" title="" data-thumbnail="/devlogs/roughtrack/2025-10-29-rough-track-mvp-release/images/feature_graphic.png" data-sub-html="<h2>Now Next Later Roadmap for Small Teams</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/roughtrack/2025-10-29-rough-track-mvp-release/images/feature_graphic.png    height="350" width="700"></a><figcaption class="image-caption">Now Next Later Roadmap for Small Teams</figcaption>
    </figure>
<h2 id="announcements" class="headerLink">
    <a href="#announcements" class="header-mark"></a>Announcements</h2><p>Took a short break from game development to work on something different — a simple SaaS product!</p>
<p>I’m excited to share that <a href="https://roughtrack.app" target="_blank" rel="noopener noreferrer">Rough Track</a> is now live! 🎉</p>
<p>Over the past two months, I’ve been prototyping a lightweight web app for creating <strong>Now–Next–Later roadmaps</strong> — a straightforward way to keep my team and stakeholders aligned.</p>]]></description>
</item><item>
    <title>Devlog #2 - GMTK 25 (Loop) Results</title>
    <link>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/</link>
    <pubDate>Sat, 09 Aug 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/</guid>
    <description><![CDATA[<div><iframe 
        frameborder="0" 
        src="https://itch.io/embed/3782600" 
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            <a href="https://rustycruiselabs.itch.io/backfire">Backfire by RustyCruise Labs</a>
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<h2 id="my-results" class="headerLink">
    <a href="#my-results" class="header-mark"></a>My Results?</h2><figure><a class="lightgallery" href="/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png" title="" data-thumbnail="/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png" data-sub-html="<h2>Final Results for my submission</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png    height="674" width="1173"></a><figcaption class="image-caption">Final Results for my submission</figcaption>
    </figure>
<p>The results for my game jam submission were pretty average overall. Since my main focus has always been on making games that are fun to play, I never expected audio or artwork to be my strong suits — and I knew going in that those categories would likely score lower.</p>
<p>Looking specifically at the <strong>Enjoyment</strong> category, my game ranked <strong>2992 out of 9651 entries</strong>. Not exactly a top-tier placement, but definitely far from the bottom.</p>]]></description>
</item><item>
    <title>Devlog #1 - GMTK 25 (Loop) Development Process</title>
    <link>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-04-gmtk-25-devlog/</link>
    <pubDate>Mon, 04 Aug 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-04-gmtk-25-devlog/</guid>
    <description><![CDATA[<div><iframe 
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        src="https://itch.io/embed/3782600" 
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            <a href="https://rustycruiselabs.itch.io/backfire">Backfire by RustyCruise Labs</a>
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<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p><strong>This is my second attempt at GMTK game jam</strong>.</p>
<p>The first game I ever made <a href="https://rustycruiselabs.itch.io/i-am-bullet-incomplete" target="_blank" rel="noopener noreferrer">&ldquo;I am Bullet&rdquo;</a> was also part of GMTK challenge.</p>
<p>This time around, I managed to complete about 80% of what I originally envisioned — 4 days is still a short window, and there are definitely bugs and incomplete features in the submission. That said, it was a great learning experience! I’ve become more confident in development and picked up some new techniques, especially around working with 3D objects.</p>]]></description>
</item><item>
    <title>Devlog #10 - Adding App Previews for App Store Product Page</title>
    <link>https://rustycruiselabs.github.io/devlogs/generic/2025-07-20-creating-app-video-previews-ios/</link>
    <pubDate>Sun, 20 Jul 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/generic/2025-07-20-creating-app-video-previews-ios/</guid>
    <description><![CDATA[<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><blockquote>
  <p>Note: This is my personal reference for setting up the product page on the Apple App Store.</p>

</blockquote><p>You don’t need to create a new app version just to update your screenshots — doing so would require a new build number. Instead, Apple provides Custom Product Pages, which let you customize your product page without submitting a new build.</p>
<h2 id="creating-screenshots--app-previews" class="headerLink">
    <a href="#creating-screenshots--app-previews" class="header-mark"></a>Creating Screenshots / App Previews</h2><p>The App Store is quite strict about screenshot and video dimensions. Here are some ways to generate them correctly:</p>]]></description>
</item><item>
    <title>Devlog #2 - Blob Bridge Available on Mobile Platforms</title>
    <link>https://rustycruiselabs.github.io/devlogs/blob-bridge/2025-07-17-blob-bridge-mobile-release/</link>
    <pubDate>Thu, 17 Jul 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/blob-bridge/2025-07-17-blob-bridge-mobile-release/</guid>
    <description><![CDATA[<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p>After <strong>two months</strong> of radio silence — and countless hours spent turning a game jam idea into reality — I’m excited to announce that Blob Bridge is now live on the <a href="https://play.google.com/store/apps/details?id=com.rustycruiselabs.blobbridge" target="_blank" rel="noopener noreferrer">Google Play Store</a> and <a href="https://apps.apple.com/us/app/blob-bridge/id6748570064" target="_blank" rel="noopener noreferrer">Apple App Store</a>!</p>
<p>I definitely had more ideas and features I wanted to add — but those will have to wait for future updates. After all, it’s important to make sure the core concept works before diving in too deep!</p>]]></description>
</item><item>
    <title>Devlog #9 - Mobile Game Monetization</title>
    <link>https://rustycruiselabs.github.io/devlogs/generic/2025-06-28-mobile-game_monetization/</link>
    <pubDate>Sat, 28 Jun 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/generic/2025-06-28-mobile-game_monetization/</guid>
    <description><![CDATA[<figure><a class="lightgallery" href="/devlogs/generic/2025-06-28-mobile-game_monetization/images/header.png" title="" data-thumbnail="/devlogs/generic/2025-06-28-mobile-game_monetization/images/header.png" data-sub-html="<h2>Generated by Chat GPT</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/generic/2025-06-28-mobile-game_monetization/images/header.png    height="768" width="1344"></a><figcaption class="image-caption">Generated by Chat GPT</figcaption>
    </figure>
<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p>As much as we love making games, we still need to sustain ourselves. That’s why monetization is a crucial part of our development process — it allows us to keep creating while making our games accessible to players.</p>
<p>For mobile games, we’re currently experimenting with a <strong>freemium model</strong>, combining <strong>advertisements (Ads)</strong> and <strong>in-app purchases (IAPs)</strong> as our primary monetization strategies.</p>]]></description>
</item><item>
    <title>Devlog #1 - Gamedev.js Game Jam 2025 Submission Review</title>
    <link>https://rustycruiselabs.github.io/devlogs/blob-bridge/2025-05-17-blob-bridge-game-jam-review/</link>
    <pubDate>Sat, 17 May 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/blob-bridge/2025-05-17-blob-bridge-game-jam-review/</guid>
    <description><![CDATA[<p><img class="tw-inline" loading="lazy" src=https://rustycruiselabs.github.io/devlogs/blob-bridge/2025-05-17-blob-bridge-game-jam-review/images/gamejam.png   alt="Game Jame Theme" height="650" width="1200"></p>
<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p>Here&rsquo;s a late update about my game submission for Gamedev.js Game Jam 2025! Before we begin, the game is available on Itch.io, check it out! <strong>PS: Please remember to read the description for the controls!</strong></p>
<div><iframe 
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            <a href="https://rustycruiselabs.itch.io/blob-bridge">Blob Bridge by RustyCruise Labs</a>
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<h2 id="game-jam-theme---balance" class="headerLink">
    <a href="#game-jam-theme---balance" class="header-mark"></a>Game Jam Theme - Balance</h2><p>This year&rsquo;s theme for the game jame was <strong>&ldquo;Balance&rdquo;</strong>. Generally, my purpose for joining game jam is to test some of gameplay mechanics ideas. This would give me a rough idea of whether it is worth continuing developing on the game. For this year&rsquo;s theme, some of the ideas I had were&hellip;</p>]]></description>
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