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        <title>Blender - Tag - RustyCruise Labs</title>
        <link>https://rustycruiselabs.github.io/tags/blender/</link>
        <description>Blender - Tag - RustyCruise Labs</description>
        <generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Tue, 13 Jan 2026 00:00:00 &#43;0000</lastBuildDate><atom:link href="https://rustycruiselabs.github.io/tags/blender/" rel="self" type="application/rss+xml" /><item>
    <title>Devlog #1 - Solo Development #10 Game Jam (Countdown) Results</title>
    <link>https://rustycruiselabs.github.io/devlogs/blast-to-zero/2026-01-13-game-jam-results/</link>
    <pubDate>Tue, 13 Jan 2026 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/blast-to-zero/2026-01-13-game-jam-results/</guid>
    <description><![CDATA[<div><iframe 
        frameborder="0" 
        src="https://itch.io/embed/4174052" 
        width="552" 
        height="167">
            <a href="https://rustycruiselabs.itch.io/blast-to-zero">Blast To Zero by RustyCruise Labs</a>
        </iframe></div>
<h2 id="my-results" class="headerLink">
    <a href="#my-results" class="header-mark"></a>My Results?</h2><figure><a class="lightgallery" href="/devlogs/blast-to-zero/2026-01-13-game-jam-results/images/results_screenshot.png" title="" data-thumbnail="/devlogs/blast-to-zero/2026-01-13-game-jam-results/images/results_screenshot.png" data-sub-html="<h2>Final Results for my submission</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/blast-to-zero/2026-01-13-game-jam-results/images/results_screenshot.png    height="772" width="649"></a><figcaption class="image-caption">Final Results for my submission</figcaption>
    </figure>
<p>The results are out! Overall, my game ranked <strong>16 out of 103 entries</strong>. Out of all my game jams so far, it seems that I have better reviews in terms of game play, which makes me motivated to continue this game development. The gameplay score was around <strong>3.6</strong> which is probably due to the poor execution in <strong>game feel</strong>, especially in the <strong>lack of target indicators / mini map</strong> which led to players finding it hard to navigate the game.</p>]]></description>
</item><item>
    <title>Devlog #2 - GMTK 25 (Loop) Results</title>
    <link>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/</link>
    <pubDate>Sat, 09 Aug 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/</guid>
    <description><![CDATA[<div><iframe 
        frameborder="0" 
        src="https://itch.io/embed/3782600" 
        width="552" 
        height="167">
            <a href="https://rustycruiselabs.itch.io/backfire">Backfire by RustyCruise Labs</a>
        </iframe></div>
<h2 id="my-results" class="headerLink">
    <a href="#my-results" class="header-mark"></a>My Results?</h2><figure><a class="lightgallery" href="/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png" title="" data-thumbnail="/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png" data-sub-html="<h2>Final Results for my submission</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png    height="674" width="1173"></a><figcaption class="image-caption">Final Results for my submission</figcaption>
    </figure>
<p>The results for my game jam submission were pretty average overall. Since my main focus has always been on making games that are fun to play, I never expected audio or artwork to be my strong suits — and I knew going in that those categories would likely score lower.</p>
<p>Looking specifically at the <strong>Enjoyment</strong> category, my game ranked <strong>2992 out of 9651 entries</strong>. Not exactly a top-tier placement, but definitely far from the bottom.</p>]]></description>
</item><item>
    <title>Devlog #1 - GMTK 25 (Loop) Development Process</title>
    <link>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-04-gmtk-25-devlog/</link>
    <pubDate>Mon, 04 Aug 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-04-gmtk-25-devlog/</guid>
    <description><![CDATA[<div><iframe 
        frameborder="0" 
        src="https://itch.io/embed/3782600" 
        width="552" 
        height="167">
            <a href="https://rustycruiselabs.itch.io/backfire">Backfire by RustyCruise Labs</a>
        </iframe></div>
<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p><strong>This is my second attempt at GMTK game jam</strong>.</p>
<p>The first game I ever made <a href="https://rustycruiselabs.itch.io/i-am-bullet-incomplete" target="_blank" rel="noopener noreferrer">&ldquo;I am Bullet&rdquo;</a> was also part of GMTK challenge.</p>
<p>This time around, I managed to complete about 80% of what I originally envisioned — 4 days is still a short window, and there are definitely bugs and incomplete features in the submission. That said, it was a great learning experience! I’ve become more confident in development and picked up some new techniques, especially around working with 3D objects.</p>]]></description>
</item><item>
    <title>Devlog #2 - How to create a Smoke Cloud for VFX using Blender</title>
    <link>https://rustycruiselabs.github.io/devlogs/generic/2024-10-31-blender-smoke-cloud/</link>
    <pubDate>Thu, 31 Oct 2024 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/generic/2024-10-31-blender-smoke-cloud/</guid>
    <description><![CDATA[<p><img class="tw-inline" loading="lazy" src=https://rustycruiselabs.github.io/devlogs/generic/2024-10-31-blender-smoke-cloud/images/smokecloud.png   alt="Smoke Cloud" height="420" width="667"></p>
<p>Note: This is written with the assumption that you are somewhat familiar with Blender</p>
<h2 id="modeling" class="headerLink">
    <a href="#modeling" class="header-mark"></a>Modeling</h2><p>In Modeling Window, create the smoke cloud with the following steps:</p>
<ol>
<li>use <strong>Shift A</strong> &ndash;&gt; create a Ico sphere &ndash;&gt; <strong>set the subdivisions to 1</strong></li>
<li>Add a <strong>subdivision modifier</strong> to the Ico sphere to make it rounder</li>
<li><strong>Shift + D</strong> to duplicate the ico sphere to create a cloud shape by moving the shapes around with <strong>G</strong></li>
<li>Once you have the shape you want, select all the ico spheres, and <strong>Ctrl + J</strong> to join the mesh together
<ul>
<li>rename the object to <strong>SmokeSphere</strong></li>
<li><em>Note: if you want to edit, go to Edit Mode, and with vertex select mode, click on a vertex and press <strong>L</strong> and then <strong>G</strong> to move the object, to adjust the shape to your liking</em></li>
</ul>
</li>
<li>Add a <strong>remesh modifier</strong> to smooth the shape
<ul>
<li>Use <strong>Voxel</strong></li>
<li>Voxel Size = <strong>0.2</strong></li>
<li>Adaptivity = <strong>0</strong></li>
</ul>
</li>
<li>Apply the modifiers in order &ndash;&gt; <strong>subdivision</strong> &ndash;&gt; <strong>remesh</strong> so that we can edit the UVs</li>
<li>In Object mode, select the object and <strong>Ctrl + A</strong> to apply all the transform</li>
</ol>
<h2 id="uv-map" class="headerLink">
    <a href="#uv-map" class="header-mark"></a>UV Map</h2><p>In UV Editing Window, create the uv map with the following steps:</p>]]></description>
</item><item>
    <title>Devlog #1 - Exporting FBX from Blender to Unity</title>
    <link>https://rustycruiselabs.github.io/devlogs/generic/2024-10-19-blender-to-unity-settings/</link>
    <pubDate>Sat, 19 Oct 2024 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/generic/2024-10-19-blender-to-unity-settings/</guid>
    <description><![CDATA[<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p>Here&rsquo;s a quick guide on how to export FBX from Blender to Unity. You can also refer to these videos that I referenced.</p>
<ul>
<li><a href="https://www.youtube.com/watch?v=GjcJzGrxTME&amp;list=PLXDXMAbuMcuVQ8IdhxhT0O0T8mALVD25R" target="_blank" rel="noopener noreferrer">Polyfable - Blender to Unity with Correct Axis | Tutorial</a></li>
<li><a href="https://www.youtube.com/watch?v=vrN9duEoA6g&amp;list=PLXDXMAbuMcuVQ8IdhxhT0O0T8mALVD25R" target="_blank" rel="noopener noreferrer">Imphenzia - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity</a></li>
</ul>
<h2 id="getting-started" class="headerLink">
    <a href="#getting-started" class="header-mark"></a>Getting Started</h2><p>Assuming that you have already rig and animated your character, follow the steps below to export your character as FBX.</p>]]></description>
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