<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0">
    <channel>
        <title>Backfire-Devlogs - Tag - RustyCruise Labs</title>
        <link>https://rustycruiselabs.github.io/tags/backfire-devlogs/</link>
        <description>Backfire-Devlogs - Tag - RustyCruise Labs</description>
        <generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 09 Aug 2025 00:00:00 &#43;0000</lastBuildDate><atom:link href="https://rustycruiselabs.github.io/tags/backfire-devlogs/" rel="self" type="application/rss+xml" /><item>
    <title>Devlog #2 - GMTK 25 (Loop) Results</title>
    <link>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/</link>
    <pubDate>Sat, 09 Aug 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/</guid>
    <description><![CDATA[<div><iframe 
        frameborder="0" 
        src="https://itch.io/embed/3782600" 
        width="552" 
        height="167">
            <a href="https://rustycruiselabs.itch.io/backfire">Backfire by RustyCruise Labs</a>
        </iframe></div>
<h2 id="my-results" class="headerLink">
    <a href="#my-results" class="header-mark"></a>My Results?</h2><figure><a class="lightgallery" href="/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png" title="" data-thumbnail="/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png" data-sub-html="<h2>Final Results for my submission</h2>"><img  loading="lazy" src=https://rustycruiselabs.github.io/devlogs/backfire/2025-08-09-gmtk-25-results/images/results_screenshot.png    height="674" width="1173"></a><figcaption class="image-caption">Final Results for my submission</figcaption>
    </figure>
<p>The results for my game jam submission were pretty average overall. Since my main focus has always been on making games that are fun to play, I never expected audio or artwork to be my strong suits — and I knew going in that those categories would likely score lower.</p>
<p>Looking specifically at the <strong>Enjoyment</strong> category, my game ranked <strong>2992 out of 9651 entries</strong>. Not exactly a top-tier placement, but definitely far from the bottom.</p>]]></description>
</item><item>
    <title>Devlog #1 - GMTK 25 (Loop) Development Process</title>
    <link>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-04-gmtk-25-devlog/</link>
    <pubDate>Mon, 04 Aug 2025 00:00:00 &#43;0000</pubDate><author>
        <name>RustyCruise Labs</name>
    </author><guid>https://rustycruiselabs.github.io/devlogs/backfire/2025-08-04-gmtk-25-devlog/</guid>
    <description><![CDATA[<div><iframe 
        frameborder="0" 
        src="https://itch.io/embed/3782600" 
        width="552" 
        height="167">
            <a href="https://rustycruiselabs.itch.io/backfire">Backfire by RustyCruise Labs</a>
        </iframe></div>
<h2 id="overview" class="headerLink">
    <a href="#overview" class="header-mark"></a>Overview</h2><p><strong>This is my second attempt at GMTK game jam</strong>.</p>
<p>The first game I ever made <a href="https://rustycruiselabs.itch.io/i-am-bullet-incomplete" target="_blank" rel="noopener noreferrer">&ldquo;I am Bullet&rdquo;</a> was also part of GMTK challenge.</p>
<p>This time around, I managed to complete about 80% of what I originally envisioned — 4 days is still a short window, and there are definitely bugs and incomplete features in the submission. That said, it was a great learning experience! I’ve become more confident in development and picked up some new techniques, especially around working with 3D objects.</p>]]></description>
</item></channel>
</rss>
